Mon, 26 March 2007
The thought occurred to me that a few of you stopping by might never've been here before. So first, let me encourage you to hit this link and subscribe to our 'cast via iTunes. Next, allow me to tell you what the heck you've signed up for:
It was mid-October and Greg Sewart and I (Chris Johnston) were chatting over Xbox Live while playing some rounds of UNO or somesuch. We were discussing some big gaming news that'd happened that week or something when Greg said, "we should be recording this. We're interesting, right?" Though neither of us knew a damn thing about podcasting at the time outside of listening to a bunch of them, after some research, some brainstorming, and some money spent on equipment, the podcast and the page you've arrived at was born. Yes we're still working out the kinks some 22 weeks later, but the important part is it's amazing we've continued doing a show a week so far without stopping (even for holidays). Three of the four regular hosts of the podcast are ex-game magazine editors, which probably gives us at least some sort of unique perspective on the headlines that come out of the industry these days. Greg was EGM's previews editor for a number of years and still freelances for various game magazines and web sites. I worked at EGM for around 10 years (though not consecutively) and was the magazine's news editor for...well, a long time. And Phil worked at EGM back in the day and later worked on Expert Gamer before he became GameNow's reviews editor. Along for the ride as well is Dan Dormer, freelancer for 1UP and other sites and also the keeper of the Video Game Media Watch site. As of this writing we've done 22 shows and 1 "commentary" track. You may want to sample some of our past wares to get an idea of what we do here. You could go back and download/listen to all of them, but in case 24+ hours of podcast is too much for you to think about, here are five in particular that are nicely representative: Lost in translation (Episode 16, 2/12/07) - Our interview with Ted Woolsey, translator for many of Square's 16-bit RPGs including Final Fantasy VI. Home invasion (Episode 20, 3/12/07) - We did a little post GDC talking about Sony's PS3 Home service the week after it was announced at GDC '07 and chatted about Little Big Planet. Shame in our game (Episode 08, 12/18/06) - The main topic in this episode was to reveal our greatest gaming shames. The first step to healing was admitting we have a problem... Tackling difficulty (Episode 12, 1/15/07) - We talked about the fun of playing hard games as a game reviewer where you don't have the luxury of "taking your time." Festivus for the rest of us (Episode 09, 12/25/06) - Our Festivus episode is a big wrap-up of the big headlines from 2006. May I also encourage you to join our discussion forums. And if you have a comment you want to share with us or want to pose a question to the group, you can give our voicemail a call at 713-893-8069 or drop us an e-mail at playeronepodcast@gmail.com. Take care, and enjoy your stay...hope you enjoy the show. Thanks for dropping by! - CJ
Category:general
-- posted at: 2:03am EST
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Sun, 25 March 2007
CJ's away in San Francisco, which means Phil and Greg are taking over this week and spending way too much time talking about one of their favorite systems--the Sega CD. Thrill to stories of the Sega CD launch; the greatest pack-in software bundle of all time; the synergy of Hollywood and Silicon Valley; and an in-depth review of the greatest Sega CD game you've never played. Dan even says two or three words during the segment!
Of course, we begin things this week with Whatcha-been playin'? Here we talk about everything from God of War II and sucking less than CJ to Tetris Evolution on 360 and everything in between. Oh, there's some Castlevania: Symphony of the Night and Earth Defense Force 2017 in there as well. And in the following segment we tackle Jack Thompson's latest frivolous lawsuit, 2K Games' tendency to stick their heads in the sand, and Dan gets really angry about the European PS3 launch. Plus, is the third-party exclusive dead? You'll have to listen to find out. Leave us a voicemail comment by calling 713-893-8069. Or you can e-mail us, vote for us on Digg, leave a comment on the iTunes Music Store, leave a comment on the blog page or join our forums! Thanks for listening, and we'll be back next week. Tetris Evolution 360 God of War 2 PS2 Teenage Mutant Ninja Turtles 360 Castlevania Symphony of the Night 360 Earth Defense Force 2017 360 World of Warcraft Call of Duty PSP 1UP.com: Devil May Cry 4 heads to 360, PC Gamespot: Thompson countersues Take-Two Jeremy Parish 1UP blog: Why there won't be a System Shock Retronauts EngadgetHD: London's crime-free PS3 launch results in free HDTVs / cab rides Wikipedia: Sega CD LunarNET (Lunar series fansite) YouTube: Mary Shelley's Frankenstein Sega CD Snatcher Good Deal Games (new or recovered Sega CD games) YouTube: Penn & Teller: Smoke & Mirrors |
Thu, 22 March 2007
Welcome to a very special edition of the Player One Podcast. This is
not a regular episode. It's a fan commentary for Episode 1 of Captain
N: The Game Master (available now on DVD from Shout Factory). Note: You
must have a copy of the set for most of the audio in this podcast to
make any sense whatsoever.
Here's how it works: Load up Disc 1, and go into the Episode Selection menu. Start listening to this episode, and when you hear the Mario "pipe" sound effect press enter on your DVD remote to start playing Episode 1 "Kevin in Videoland." Or, if your iPod/iTunes/media player plays enhanced podcasts and you downloaded the AAC version of this podcast, you can skip to the second chapter marker just after the three-minute mark and begin playing from there. We hope you enjoy this, our first fan commentary track. Go to www.playeronepodcast.com, tell us what you thought, and let us know if you have an idea for a show we should do another commentary on. Or call us on our voice mail line at 713-893-8069. Thank you for listening! Show Links: Shout Factory Shout Factory: Captain N The Game Master Amazon.com: Captain N The Game Master
Direct download: P1P_Captain_N_Commentary_Enhanced_AAC.m4a
Category:podcasts -- posted at: 8:01am EST |
Thu, 22 March 2007
Welcome to a very special edition of the Player One Podcast. This is not a regular episode. It's a fan commentary for Episode 1 of Captain N: The Game Master (available now on DVD from Shout Factory). Note: You must have a copy of the set for most of the audio in this podcast to make any sense whatsoever.
Here's how it works: Load up Disc 1, and go into the Episode Selection menu. Start listening to this episode, and when you hear the Mario "pipe" sound effect press enter on your DVD remote to start playing Episode 1 "Kevin in Videoland." Or, if your iPod/iTunes/media player plays enhanced podcasts and you downloaded the AAC version of this podcast, you can skip to the second chapter marker just after the three-minute mark and begin playing from there. We hope you enjoy this, our first fan commentary track. Go to www.playeronepodcast.com, tell us what you thought, and let us know if you have an idea for a show we should do another commentary on. Or call us on our voice mail line at 713-893-8069. Thank you for listening! Show Links: Shout Factory Shout Factory: Captain N The Game Master Amazon.com: Captain N The Game Master |
Sun, 18 March 2007
The February NPD numbers are out, and we take the opportunity to talk about each company's strategy or lack thereof for the upcoming months. Is Nintendo's continued success with the Wii going to peter out at some point soon as PS3 gets its sea legs? What does Sony need to do to emerge from its sales pit? When Game Boy Advance is outselling you, there's a problem.
Next up, we tackle an issue that recently bubbled back to the surface when Silicon Knights' Denis Dyack appeared on EGM Live: How review-y should previews be? Is there a line at which it stops being a preview and starts being a judgement on a game that may be a year-plus away from release? In today's blog/podcast/multimedia culture anyone with a keyboard and an internet connection can share their opinion on a game, and the PR departments of many big publishers will continue struggling to control the message. Keep leaving us comments (via e-mail, comments on our web site, the forum thread for this episode, reviews on iTunes, giving us Diggs, Skype us at playeronepodcast) or leave us a voice mail by calling 713-893-8069, long distance charges apply. Thanks for listening, tell your friends, and we'll be back next week. Don't forget to join our forums! Big Bumpin' (Xbox 360) Burnout Revenge (Xbox 360) God of War II (PS2) Crackdown (Xbox 360) Worms (XBLA) Teenage Mutant Ninja Turtles 1989 Arcade (XBLA) World of Warcraft (PC) Motorstorm (PS3) Virtua Fighter 5 (PS3) Def Jam Icon (PS3) Next-gen.biz: NPD: February Software Sales Up 28% Kotaku: February NPD Madness EGM Live: Denis Dyack interview TooHuman.net: Why Denis Dyack is Right (And Why Shane Bettenhausen Isn't Wrong) Gamevideos.com: E3: Too Human Hands-On |
Sun, 11 March 2007
The 2007 Game Developers Conference was held last week in San Francisco. While Greg, Chris and Phil did not attend, the "magic" of the Internet allowed us to keep tabs on the goings on. The major news? Sony's formal announcement of PlayStation Home -- your Home away from home that you can log onto from home. Is this the light at the end of the tunnel to the streak of bad press that Sony's been getting? And is it what Sony needed to match Microsoft's Xbox Live service? Listen in as we talk about PS Home and its proposed features.
That's not where the news stops, however. We also discuss Little Big Planet, the PlayStation 3 game that may benefit the most from Sony's Home community. It could also help usher in a new era of user-created content, one the likes of which has never been seen before. In three words: we like it. And continuing with the GDC-fueled content, our last discussion covers quotes from three game developers that got the most attention at the show--one from Warren Spector, one from Keiji Inafune and the infamous "the Wii is a piece of shit" quote from Maxis' Chris Hecker. He's never gonna live that one down. Keep leaving us comments (via e-mail, comments on our web site, the forum thread for this episode, reviews on iTunes, giving us Diggs, Skype us at playeronepodcast) or leave us a voice mail by calling 713-893-8069, long distance charges apply. Thanks for listening, tell your friends, and we'll be back next week. Don't forget to join our forums! This week's links: Worms (Xbox Live Arcade) Izuna: Legend of the Unemployed Ninja (Nintendo DS) Crackdown (Xbox 360) Crackdown video: Climbing the Agency tower with the SUV Crackdown video: Explosion! Dance Dance Revolution Universe (Xbox 360) Motorstorm (PS3) Def Jam Icon (360/PS3) Wario: Master of Disguise (Nintendo DS) Game Developers Conference PlayStation Home promo video PlayStation Home FAQ Gamevideos.com: PlayStation Home full demo Little Big Planet level creation video Little Big Planet demo Little Big Planet level creation demo GamePro.com: Are Next-Gen Graphics A Bad Thing? Kotaku: Capcom's Inafune Slams Clover Producer 1UP.com: Game Publishers Rant About Industry Kotaku: Spore Developer Chris Hecker Apologizes For Calling the Wii a "Piece of Shit" |
Sun, 4 March 2007
Outside of the first segment, this week's episode is all about the
latest news surrounding the PS3. Some good, some bad, but we haven't talked about PS3 much lately so we decided to devote the whole episode to it. Last week Sony and Immersion kissed and made up, which could mean the
return of rumble to the Sixaxis controller (hurray!)--question is, how
soon? Then there's the infamous rumor that Sony introducing a
Mii/Achievements hybrid called PlayStation Home this week. Not only is
the concept itself intriguing, but the way it hit the Internet also
made some waves--listen as we discuss all aspects of this issue.
Lastly, it came out that European PS3s won't be as backwardly
compatible as the US and Japanese systems. What effect will this have
on the rest of the world, and where are the 20GB systems?
Things start off with the usual segment on what we've been playing, and since it's been two weeks since our last regular show there's lots to talk about. Crackdown, mainly, but there's plenty more as well. Then we end the show by going over some of the comments we got about last week's Al Lowe interview. Keep leaving us comments (via e-mail, comments on our web site, the forum thread for this episode, reviews on iTunes, giving us Diggs, Skype us at playeronepodcast) or leave us a voice mail by calling 713-893-8069, long distance charges apply. Thanks for listening, tell your friends, and we'll be back next week. Don't forget to join our forums! This week's links: Crackdown UNO Alien Hominid HD Cars Superman Returns Captain N: The Game Master Ratchet & Clank: Size Matters Ghost Recon: Advanced Warfighter 2 Multiplayer Demo Dance Dance Revolution Universe Q*bert flOw Sonic and the Secret Rings Virtua Fighter 5 Formula 1 Next-Gen.biz: Suit Settled: Sixaxis Could Get Vibes Kotaku: Rumor: Sony To Unveil PlayStation Home Eurogamer.net: Europe gets new PS3 hardware |