Mon, 18 December 2006
The shame in our game
This week we return to a topic brought up in the last 'cast: our greatest gaming shames. In the final segment of the podcast we share some things we're not proud of. And joining in the fun is this episode's special guest, freelance writer Dan Dormer, who shares an inexplicable shame -- playing a bad/painful game not only to the end, but over and over again to see its multiple endings, sinking at least 100 hours into it. Why?
Also this week, we continue our retrospective on the last generation of consoles by talking about the Xbox, Microsoft's first entry into the console gaming biz. From the launch to Xbox Live to the purchase of Rare and everything in between. Have our memories of the Bear Claw/Duke controller been washed away by the sands of time? Hells no. We'll miss you, Xbox, even though you live on in limited backward compatibility.
But we begin the podcast the way we always do, by discussing what we've been playing: Viva Pinata (360), Wii Sports (Wii), Zelda: Twilight Princess (Wii), Phantasy Star Universe (360), Bionicle Heroes (360), Tomb Raider Legend (DS) and Castlevania: Portrait of Ruin (DS). And because we're topical, we devote a segment to the Square Enix announcement of Dragon Quest IX for Nintendo DS.
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